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元宇宙到底是什么?(上)

来源:可可英语 编辑:Daisy   可可英语APP下载 |  可可官方微信:ikekenet

The Metaverse is coming.

元宇宙要来了。

There's no turning around, we're going to go there.

这条路没有回头路可走,我们即将进入元宇宙。

Most forecasts believe that the Metaverse by the end of the decade will be between $6 and $13 trillion.

大多数预测认为,到本世纪末,元宇宙将达到6万亿至13万亿美元的规模。

There's confusion and/or disagreement as to exactly what it is, what it requires, when it arrives.

对于它到底是什么,它需要什么,它何时到来,仍然存在困惑和/或分歧。

I think many people have heard the term 'metaverse' over the past year with the idea that society's going to transform.

我想,在过去的一年里,很多人都听说过‘元宇宙’这个词,认为社会即将转型。

The Metaverse is not an all-encompassing clear vision of the future-it is an ambition, it's a hypothesis.

元宇宙并不是对未来包罗万象的清晰愿景--它是一种雄心,一种假设。

At its core, the Metaverse should be understood as a fourth wave of computing and networking.

就其核心而言,我们可以把元宇宙理解为计算和网络的第四波浪潮。

The first was the Mainframe era- most of us think about IBM supercomputers- that was succeeded by personal computing and the internet, succeeded in turn by the mobile and cloud era.

第一波是大型机时代--就像大多数人想到的IBM超级计算机--它被个人计算和互联网取代,后来又被移动和云时代取代。

But we, as a society, as people, Homo sapiens, did not evolve for thousands of years to interact with 2D interfaces, we didn't evolve to learn by tapping a piece of glass.

但是作为一个社会,作为人类、智人,我们进化了数千年,并不是为了与2D界面互动,也不是为了通过点击玻璃屏幕来学习。

That arc leaves many to believe that the next evolution is 3D experiences.

这个发展历程让许多人相信,下一步的变革就是3D体验。

My name's Matthew Ball, I'm the CEO and founder of Epyllion.

我是马修·鲍尔,Eyllion的首席执行官和创始人。

I'm also the author of "The Metaverse: And How It Will Revolutionize Everything."

我也是《元宇宙:以及它将如何彻底改变一切》的作者。

It's sometimes helpful to explain what the Metaverse is not.

有时候,有必要解释一下人们对元宇宙的错误认知。

First, it's not just immersive virtual reality, or what many consider a virtual reality headset.

首先,它并不是身临其境的虚拟现实,或者说许多人认为的虚拟现实耳机。

It's also not a video game.

它也不是一款电子游戏。

We see now hundreds of millions of people spending their lives, their friendships, inside 3D-rendered social and virtual worlds.

现在有数以亿计的人生活在3D渲染的社会和虚拟世界中,在那里构建他们的友谊。

But of course, the Metaverse is a combination of many different technologies, and it is not just for a game.

当然,元宇宙是许多不同技术的组合,它不仅仅是为了游戏。

It will not replace the internet, it will build iteratively on top of it.

它不会取代互联网,而是成为互联网的升级迭代品。

But, it's not fully predictable.

不过,它也并非完全可预测的。

Much like there was no technical understanding in 1995 that told you exactly what life would be right now on the Internet.

就像在1995年,当时人们对技术的理解还无法预测到如今在互联网上的生活会是什么样子一样。

Facebook, or now Meta, was born of the PC era, and became far more valuable and successful in the mobile era.

Facebook,或者说现在的Meta,诞生于个人计算时代,并在移动时代变得更有价值,也更成功。

The reason for this is 'recursive technology.'

这都是因为“递归技术”。

Someone invents a new technology, and that new technology is responded to by consumers and developers who build new things or use that technology in ways that are predicted and not predicted.

即有人发明了一项新技术,消费者和开发人员对这项新技术做出了回应,他们创造出新的东西,或者以可预测和不可预测的方式使用了这项技术。

I define the Metaverse as: A massively-scaled and interoperable network of real-time-rendered 3D virtual worlds which can be experienced synchronously and persistently by an effectively unlimited number of users each with an individual sense of presence; while supporting continuity of data, such as history, identity, communications, payments, entitlements, and objects.

我将元宇宙定义为:由实时渲染的3D虚拟世界组成的大规模可互操作的网络,用户数量不限,并且可以同步、持久、有效地体验,每个用户都能获得存在感;同时它还支持数据的连贯性,如历史记录、身份、通信、支付、权利和对象。

Should I redo that?

我要重录吗?

Massively-scaled is one of the easier elements of my Metaverse definition, and that largely observes that the internet would not be the internet if it just had 20 websites.

大规模是我对元宇宙的定义中比较容易理解的元素之一,换句话说,如果互联网只有20个网站,那它就说不上是互联网。

The term itself comes from dystopic science fiction coined by Neal Stephenson in 1992.

这个词本身源自1992年尼尔·斯蒂芬森创作的反乌托邦科幻小说。

And it refers to 'meta,' a Greek term, as in "greater than or encompassing all verses"- all individual virtual worlds and experiences as a subunit.

它指的是“元”,这是一个希腊语术语,也就是“大于或包含所有的诗句”--任何单个的虚拟世界和体验都是其中的一部分。

But describing the number of dimensions or the visual aesthetic of a virtual world reflects just one element.

但虚拟世界的维度以及视觉美学都只是元素之一。

A virtual world is really any computer-simulated and rendered virtual space.

虚拟世界其实是指任何用计算机模拟和渲染的虚拟空间。

It can be immersive, which is what you would think of as a VR headset.

它可以是沉浸式的,也就是大家认为的VR耳机。

It can be an augmented reality, in text, in 2D.

它可以是增强现实,可以是文本形式,也可以是2D形式。

Or it could be in three dimensions, like a "Super Mario" or "Legend of Zelda" game made today.

或者它可以是三维的,就像现在的《超级马里奥》或《塞尔达传奇》游戏。

3D is a key specification because at its core, the Metaverse is talking about a parallel plane of existence, a second place where we can live and coexist and socialize.

3D是一个关键指征,毕竟元宇宙是一个平行时空,一个我们可以生活、共存和社交的地方。

And by the way, we may come to find that the term 'metaverse' does creep into really any socially-focused 3D-rendered experience.

顺便说一句,我们可能会发现,在任何以社交为中心的3D渲染体验中,都存在“元宇宙”这个词。

We typically identify platforms such as "Minecraft" or "Roblox" or "Fortnite."

最经典的,比如“我的世界”、“罗伯克斯”或“堡垒之夜”这样的平台。

Some go as far as saying "Call of Duty" or "Legend of Zelda" which are narrative, non-generative experiences are metaverses, but the technical, academic, and mainstream definition: it's the definite article, The Metaverse, not A Metaverse, and certainly not Metaverses.

甚至有人认为叙事性的、非生成性体验的《使命召唤》或《塞尔达传奇》也是元宇宙,但从技术、学术和主流的角度来看:它是一个定冠词,是“元宇宙”,而不是“一个宇宙”,更不是“那些元宇宙”。

重点单词   查看全部解释    
plane [plein]

想一想再看

adj. 平的,与飞机有关的
n. 飞机,水平

 
disagreement [.disə'gri:mənt]

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n. 不合,争论,不一致

 
network ['netwə:k]

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n. 网络,网状物,网状系统
vt. (

 
evolution [.i:və'lu:ʃən]

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n. 进化,发展,演变

联想记忆
fiction ['fikʃən]

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n. 虚构,杜撰,小说

联想记忆
legend ['ledʒənd]

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n. 传说,传奇

联想记忆
decade ['dekeid]

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n. 十年

联想记忆
presence ['prezns]

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n. 出席,到场,存在
n. 仪态,风度

 
valuable ['væljuəbl]

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adj. 贵重的,有价值的
n. (pl.)贵

联想记忆
identity [ai'dentiti]

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n. 身份,一致,特征

 

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