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《冒险Adventure》--史上第一款含有彩蛋的游戏

来源:可可英语 编辑:Melody   可可英语APP下载 |  可可官方微信:ikekenet

It's a time honored thing to put your name on your artistic productions.

把你的名字写在你的艺术作品上是一件很光荣的事情。

Writers have their name on the book.

书上有作家的名字。

Painters write their name in the corner.

画家把他们的名字写在画的角落里。

Why couldn't video game designers have their name in their games?

为什么电子游戏设计师不能将他们的名字写在游戏里?

This is a story about one man who took on a giant tech company and changed the gaming world in the process.

这个故事讲的是一个人与一家大型科技公司合作,并在合作过程中改变了游戏世界。

My name is Warren Robinett,

我叫沃伦·罗比内特,

I'm the creator of Adventure, the first action adventure game.

我是第一款动作冒险游戏《冒险》的创造者。

This was a video game that I wrote working for Atari in the late 70s.

这是我在70年代后期为雅达利工作时写的一款游戏。

They treated us badly in several different ways.

雅达利用多种不同的方式给了我们很差的待遇。

No royalties, no name on the box, no external recognition, being told that we were easily replaceable.

没有版税,游戏盒上没有署名,不受外界认可,还告知我们很容易被取代。

They disrespected us.

他们不尊重我们。

So ward hatched the perfect plan.

沃伦想出了一个完美的计划。

What I did was I hid my name in the game.

我把我的名字藏在游戏里。

In a secret room that was really hard to get to.

藏在一个很难进入的秘密空间里。

When you got in there, the screen filled up with a flashing movie marquee that said Created by Warren Robinett.

当你进如这个秘密空间,屏幕上出现了一个闪烁的电影字幕,上面写着“沃伦·罗比内特创作的”。

Atari shipped out 200,000 copies of Adventure before anyone discovered Warren's secret room.

在有人发现沃伦的秘密空间之前,雅达利已经发售了20万份《冒险》。

How did they find out about that?

他们怎么发现的?

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A 15-Year-old boy in Salt Lake City wrote a letter to Atari

盐湖城一个15岁的男孩给雅达利写了一封信,

and he very clearly explained how to get into the secret room.

他非常清楚地解释了如何进入秘密空间。

And Warren wasn't worried at all about repercussions.

沃伦一点也不担心后果。

What are they going to do?

他们还能打算怎么办?

Take away my royalty?

扣掉我的版税?

Well, they weren't giving us any royalties.

嗯,他们没有给我们任何版税。

Fire me?

解雇我?

So happened that I had already quit.

碰巧我已经辞职了。

But to Warren's surprise, his active rebellion was well received by Atari's new lead game designer, Steve Wright.

但令沃伦惊讶的是,他积极的反抗得到了雅达利新任首席游戏设计师史蒂夫·赖特的好评。

His musing to himself about this situation

他沉思着自己的处境

and he said "It was kind of cool to have hidden surprises in video games.

他说“在电子游戏中隐藏惊喜是件很酷的事。

It's like waking up on Easter morning and going out and finding colored Easter eggs under the bushes and flowers."

就像在复活节早晨醒来,出门后在灌木丛和鲜花下发现复活节彩蛋。

Everything ended all right from Warren Robinett.

沃伦觉得一切都结束得很顺利

You can't say the same for Atari.

你不能对雅达利说同样的话。

Atari actually collapsed in one year.

雅达利实际上在一年内就崩溃了。

It imploded.

它突然崩溃了。

Personally, I think there's some poetic justice there

就我个人而言,我认为这是一种诗意的正义,

that the big powerful, rich New York pushy guys could not defeat the one little 26 year old programmer

纽约那些有权势、富有、野心勃勃的家伙无法打败一个26岁的小程序员,

who just had a sneaky idea and pulled it off without telling anybody.

他只是有个遮遮掩掩的想法,而且没有告诉任何人就成功了。

重点单词   查看全部解释    
designer [di'zainə]

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n. 设计者

联想记忆
recognition [.rekəg'niʃən]

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n. 认出,承认,感知,知识

 
external [ik'stə:nl]

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adj. 外部的,外面的,外来的,表面的
n.

 
ward [wɔ:d]

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n. 守卫,监护,受监护人,病房,行政区
vt

 
artistic [ɑ:'tistik]

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adj. 艺术的

联想记忆
rebellion [ri'beljən]

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n. 谋反,叛乱,反抗

联想记忆
defeat [di'fi:t]

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n. 败北,挫败
vt. 战胜,击败

联想记忆
adventure [əd'ventʃə]

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n. 冒险,奇遇
vt. 冒险,尝试

联想记忆
screen [skri:n]

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n. 屏,幕,银幕,屏风
v. 放映,选拔,掩

 

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