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人人都能建造的元宇宙(上)

来源:可可英语 编辑:Wendy   可可英语APP下载 |  可可官方微信:ikekenet

Do you remember when we all had to stop the spread and stay at home?

你还记得从什么时候开始,我们为了减少疫情传播,不得不呆在家里吗?

Well, I tell you, one of the unexpected, positive things to come out of that time - well, other than the normalization of comfortable clothing in public, obviously - was that my industry, digital art and immersive entertainment, experienced a huge surge of interest.

跟你们说,这段时间出现了一个意想不到的积极发展——除了在公共场合怎么舒服怎么穿——我身处的行业,数字艺术和沉浸式娱乐,一时间备受追捧。

More folks than ever before turned to their screens to seek out digital experiences and online connection and well, social connection in online spaces.

越来越多的人面对屏幕,寻求数字化体验和线上社交,以及线上空间中的社交联系。

We couldn't connect in-person, so suddenly, our digital lives took on a whole new level of importance.

由于无法面对面沟通,数字生活突然变得无比重要。

This sudden global demand accelerated the research and development of a previously sci-fi concept known as the metaverse.

这种突如其来的全球需求加速了之前被称为“元宇宙”的科幻概念的研发。

In the metaverse, we will connect with one another as virtual avatars.

在元宇宙中,我们通过虚拟形象与他人构建联系。

We will live, work and play together, building a whole new, magical dimension of existence.

我们将一起生活、工作和娱乐,建立一个全新的、魔幻世界。

It sounds like a dream, right?

听起来像是做梦一样,对吧?

Well, technically, it’s a programmer’s nightmare.

但对程序员来说,这是一场噩梦。

But if we can pull it off, it will become the world's largest community-driven digital world-building experiment to date.

但如果我们能做到这一点,元宇宙将成为迄今为止世界上规模最大的社区驱动型数字世界建设实验。

But we don't want to sit inside staring at our screens anymore.

但我们不想再坐在家里盯着屏幕了。

At least I don't.

至少我不想。

I love my digital art, but I want to take it with me out into the real world.

我热爱我的数字艺术,但我想把它带到现实世界中去。

So let's do that.

那就这么做吧。

This is Never Lonely Boy.

这是永不孤独男孩。

He's sitting in the abandoned lot by himself, until he's surrounded by his virtual friends.

他独自一人坐在废弃的停车场里,虚拟朋友逐渐围绕在他周围。

Now, what if those virtual friends could join me here on the TED stage?

现在,如果这些虚拟朋友可以和我一起站在TED的舞台上会怎么样?

Oh, bam!

哦,砰!

Hey, little buddies.

嘿,朋友们。

Now, ideally, we'd all be wearing augmented reality glasses, but consumer-ready AR glasses are not quite there yet, but this is kind of cool.

现在,理想情况下,我们都应该戴上增强现实眼镜,但面向消费者的AR眼镜还没有完全普及,但这确实很酷。

But how can we build on this?

但我们如何才能在此基础上再接再厉?

You know, what's next?

接下来怎么办?

And is there a way for the digital experiences that we create to truly enrich our physical lives?

有没有办法让我们创造的数字体验真正丰富我们的现实生活?

So today I'll propose three pillars, for what I think will help us build a healthy metaverse.

因此,今天我将提出三个支柱,我认为它们将帮助我们建立起一个健康的元宇宙。

Starting off with pillar number one: community.

首先,第一个支柱:社区。

So back in 2010, I had a very enriching experience when I got to collaborate with a bunch of geniuses in the Pilbara desert in northern western Australia.

早在2010年,我在澳大利亚西北部的皮尔巴拉沙漠与一群天才进行了合作,那是一次让我受益匪浅的经历。

Meet the Love Punks.

来看看我们的Love Punks。

So we went about our digital world-building in a very analog way.

我们以一种类比的方式开始了数字世界的建设。

We got dressed up, we put on a face paint, we built sets, and then we brainstormed our stories by acting them out.

我们盛装打扮,在脸上画满彩妆,搭建布景,然后通过表演来集思广益,讲述我们的故事。

Now, what blew my mind was how invested these young people became in their digital identities and their digital world-building, that it motivated them to show up every single day, for two years, to learn how to color themselves in the comic and animate themselves in the video game.

现在,令我震惊的是,这些年轻人沉浸在对他们的数字身份和数字世界的建设之中,两年的时间里,他们每天都来参加活动,学习如何在漫画中给自己上色,在视频游戏中让自己的形象动起来。

Now, the Love Punks began as a collaboration with a community of around 40 people and five grandmas.

现在,Love Punks与一个社区合作,包括大约40人,还有5个老奶奶。

There was - Grandmas, they were the wildest punks.

是的——奶奶们,她们是最朋克的。

And in Australia, they went on to inspire a live-action TV series and a national curriculum teaching young Australians how to become Love Punks.

在澳大利亚,他们的事迹成为了一档真人秀和一门国家级课程的创意来源,教年轻的澳大利亚人如何成为一名Love Punk。

It's not bad for a bunch of punks.

对一群朋克“小混混”来说还不错。

So that experience highlighted to me how the digital worlds we build can be a wonderful playground for exploring identity, for learning new skills, for practicing creativity and bringing our communities together.

这段经历让我深刻意识到我们建立的数字世界如何成为探索身份、学习新技能、施展创造力和凝结社区的绝佳场所。

重点单词   查看全部解释    
experienced [iks'piəriənst]

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adj. 有经验的

 
unexpected ['ʌnik'spektid]

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adj. 想不到的,意外的

 
inspire [in'spair]

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vt. 影响,使 ... 感动,激发,煽动
v

联想记忆
previously ['pri:vju:sli]

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adv. 先前,在此之前

 
pillar ['pilə]

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n. 柱子,支柱,核心(人物)
vt. 用柱支

 
nightmare ['nait.mɛə]

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n. 恶梦,使人极其痛苦的事情或经历,梦魇

联想记忆
comic ['kɔmik]

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n. 连环图画,喜剧演员,喜剧元素
adj.

联想记忆
collaboration [kə.læbə'reiʃən]

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n. 合作,通敌

联想记忆
animate ['ænimit]

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v. 使 ... 有生气,赋予生命,促使
ad

联想记忆
spread [spred]

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v. 伸展,展开,传播,散布,铺开,涂撒
n.

 

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